Design project: Understanding 2.0

Summer Semester 2012

Technology-companies like Apple or leading designers have announced ”The End of Print“ (paradoxically one of the best selling design books of the past decades) and digital media as up-to-date substitutes for the book. Though we seem to have reached the digital age, books are still the an unchallenged de-facto standard in teaching contexts. While we strongly believe that books still have a future in the didactical contexts, we are also observing that there is room for improvement. In this class we would like to explore how traditional textbooks can be improved by digital media. We would like to improve the learning experience by combining the strength of digital media and the book. This is the key-vision of this design project.

This class is a cooperation with the C.C. Bucher Verlag, Bamberg. One of the books we will focus on was just awarded "Schulbuch des Jahres".

Find more in moodle as soon as the semester starts.

In this seminar we aim to explore:
  • How can digital media create an atmpsphere for a new understanding in a classroom?
  • How can digital media support and expand the possibilities of the book in didactical contexts?
  • In which way can teachers and pupils improve learning outcomes and learning experience by digital means?
  • How can interactivity and user experience be utilised to convey complex information?
  • Can digital media make learning fun? If so, does it do so effectively?
  • How can learning-outcomes be monitored without being annoying?
  • What are and how can design activate the strengths of the book and digital media at the same time?
  • What could be useful, practical and robust design-guidelines for cross-medial school-book-publications?
  • What would a sound didactical as well as economical publication concept have to incorporate?

Exemplary media to be produced could be interactive digital textbooks for tablets, collaborative games to be played in class, animated info-graphics, guided virtual tours or augmented reality applications.

The result of this class is a product presentation including a demonstration, dummy, prototype.